Guild wars 2 Card Game: Heroes of the Mists is based on the world, lore, characters, heroes, villains and quaggans of the brilliant MMORPG Guild Wars 2. This card game has been months in the making and It is finally time to reveal my hard work to the fellow fans of this amazing franchise.
Having spent all my free time over the last few months to bring this together, from idea to concept and drawings which you can read about here. Then from concept to design which you can read all about in this previous blog post here. And finally putting all 200 plus cards together to make a working guild wars 2 card game for my favorite franchise of all time.
I truly hope that the people who love Guild Wars as much as I do take the time to try this game out. I’m welcome to all your feedback and suggestions and might even ask for help for future updates to the game. I’ve tried to keep this card game as simple and easy to understand as possible while making it fun and challenging depending on your opponent and how deep you want to craft the perfect deck. There will be a full download link and images of every card at the bottom of this post. Without blabbing on too much longer, let’s dive in a see how this game is going to work.
The objective of the card game is to defeat the opponent’s Hero. Each Hero will start with 80 Health and the first person to receive 80 Damage to their Hero loses. Players will build a deck of 50 cards each, 10 of those cards will be predetermined by the Profession you chose called Skill cards. The remaining 40 cards will be Minion cards and it will be up to the players to select and build a deck they think will bring them victory. Every turn players will use Endurance to summon Minion or Skill cards to damage the enemy Minions or the Hero.
Each player will have a 50 card deck & 1 Profession card to play with. There are 3 types of cards, Profession, Skill & Minion.
Each player will pick a Hero card, these are based on the 9 profession in the Guild Wars 2 game. Choosing a Hero class will give you 10 Skill cards of your 50 card deck.
Players will take turns using their Endurance to summon Minions or use Skills. At the start of each turn players will get 1 extra Endurance token and draw 1 card.
When you Summon a card it will not be activated until the end of your turn. When you summon a card place it down sideways and at the end of your turn, turn the card straight to activate for your next turn.
Cards cost endurance, you start your first turn with 1 Endurance and gain 1 extra Endurance every turn to a maximum of 20. The player who goes second will start with 2 Endurance. Endurance is shown in the yellow icon at the bottom of the cards.
Use the Endurance tokens to keep track of your Endurance each turn.
Your Hero and Minion Cards have a Red Health circle and a number inside to show how much Health they have, use the damage tokens to indicate the damage you have received. The first person to receive 80 Damage to their Hero is the loser.
When you receive Damage to your Hero or Minion cards, use the Damage token to display how much damage has been done to that card.
When a Minion card is defeated (0 Health) it must go onto the discard pile.
Damage output is indicated on the top of the card, you may attack any card on the board or the enemy Hero. When you attack you deal damage to the Card or Hero. You will also receive damage from the card you attack.
Any Damage you do to a Minion or Hero should be displayed with a Damage token on top of the Minion or Hero Card.
There are 3 Boons in the game, Might, Protection & Aegis.
When a Boon is applied to a Minion or Hero, place the corresponding Token on top of that Card.
There are 3 Conditions in the game, Blind, Vulnerability & Weakness. If your card inflicts a condition as well as dealing Damage, that condition is applied after any damaged caused by that Card.
When a Condition is applied to a Minion or Hero, place the corresponding Token on top of that Card.
If your attack inflicts a Conditions, that Condition is applied after the damage is dealt. Example: If my Minion deals 5 Damage and inflicts Vulnerability, I deal 5 Damage and then Vulnerability is applied to the enemy card.
When a card has Taunt, that means that card MUST be attacked until it is either defeated or taunt has been removed. Taunt is neither a Boon or a Conditions because it could be good or bad depending on how you look at it and how you use it.
If a card has Taunt, Make sure it has the Taunt token on top of it.
Fury lets you attack straight away without waiting for your card to activate. When you Summon a card with Fury, you can attack with that card on that turn. Fury is not a Boon or a Condition, it is a card’s ability.
Token are used to easily show the status of the Hero, Minions and more. Both players must be vigilant and keep on top of all the Tokens on the board, it’s the brain of the game and without them the game wouldn’t work. Some Tokens Stack, some only last 1 turn. It is up to each player to keep track and ensure everything runs smoothly.
If a player forgets to remove or correct a token at the end of their turn it’s their own fault. Example: If my card has Blind (which is supposed to only last 1 turn) and I forgot to remove it at the end of my turn. I cannot remove the blind until the end of my next turn, effectively making it so my card missed 2 turns instead of 1 because of my error. It’s like Monopoly, if I forget to collect from a visitor on my property, that’s my own problem.
Skill cards are based on your Profession, you must have 10 Skill cards. As of game release v1, there are only 5 Skill cards per profession, so you must take 2 of each.
There are 3 rarities of Minion cards
You must pick 40 Minion cards to build your full deck of 50 cards, 10 cards are Skill cards. You may have up to 2 of any Basic or Exotic card in your deck, where as you may only have 1 of each Legendary card in your deck. It is recommended that you build a balanced deck around the Endurance cost of your cards, this way you will be able to play more cards as the game progresses.
This is what a typical game might look like, imagine we are the player at the bottom and lets take a look and examine the current state of the game. So how are we doing?
So what about our Opponent? how’s he doing?
As you can see a battle like this can have a lot of tactics and angles to play, an enemy could drop a massive Minion to only be shut down with Conditions and our friendly Boons.
Below are links to all Cards in the game as of Version 1.0 of Guild Wars 2 Card Game Heroes of the Mists. Cards are sorted by Endurance costs and by Rarity or Profession. You may also see a link to download all the cards below as well. You can view the cards below:
Latest info,updates and printable version are on the Subreddit in the sidebar
Game is now available on Tabletop Simulator!
Join us on our Discord server to find games and talk about the game
This project was a lot of fun, it wasn’t easy and took a lot of time. I never thought it would grow to be what it has become, I initially just wanted to design some cards for a game I love. I never thought it would end up with me making over 200 cards, 3 blog posts, all that planning, research, drawing, wire-framing, testing, image cropping, theory crafting, stat building, number crunching, the list goes on and on. If I had to guess I would say I have spent over 50 hours on this project over the last few months. I first had the idea over a year ago and I’m really happy I finally got around to making it.
I can’t wait to play it myself and see what other people think of my project.
If you like that game I have made and wish to show your appreciation, please share this post with your friends, leave a comment or you can send me a message or beer in game at: Roam.2807